Elite Dangerous: Odyssey gets another massive bug-fixing update | PC Gamer - brisenohumbeas
Elite Dangerous: Odyssey gets another heavy bug-fastener update
Like a beleaguered Starfleet engineer, Frontier has once again found itself neck-oceanic abyss in Elite Unsafe: Odyssey's maintenance shafts in an attempt to patch up the ailing send off.
Elite's latest expansion landed in something of a cheerless state a few weeks hinder, and so riddled with bugs and issues that Frontier boss David Braben felt compelled to rationalise "wholeheartedly" for Odyssey's state at launch. Since then, the studio has been working hard to patch the expansion, cathartic a strong 5GB update full of bug fixes last week.
Now, Odyssey is receiving a second maintenance patch, this time coming in at a slightly smaller 3.5GB. The game's patch notes show a laundry listing of department of corrections, from fixes to AI at planetary outposts, broad rebalancing of the game's audio, and a host of changes to lighting, UI, cosmetics and more.
One particularly excruciating issue that stopped explorers from plotting routes containing Neutron stars (tops-charging your ship off these stars lets you make a jump far further than your normal range) has also been fixed. Would've been a nice pickle before I distinct to wrap up a 20K pastel-year trip crossways the Galax urceolata but thanks, I guess.
These updates go a step further towards getting Odyssey rearmost into ship-shape. But it doesn't fix many fundamental issues that have been visible since the expansion's alpha—namely, that much of the on-foot missions, activities and FPS arenas are just flat-out naff.
Landing on planets and making footprints for the first time silent feels phenomenal. Travelling to the heart of the galaxy to have a janky shootout under a different flip? Non thusly more than.
Source: https://www.pcgamer.com/elite-dangerous-odyssey-gets-another-massive-bug-fixing-update/
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